Games for kids aged 8–10

Screen time that makes your child think.

Short, fun games to practise memory, focus and problem-solving. 15 minutes a day. See your child’s progress over time.

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Free for the first 50 families.

Hi, I’m Flo. Follow the train.

Stop 1What WiseGame is

A more thoughtful way to learn through play.

Purposeful games built around the skills children use every day. Each short game begins with a skill in mind, such as working memory, following a rule or adapting when something changes. The challenge is then shaped around that skill, so play has a purpose beyond finishing a level.

  • Strategy over scores
  • Built for ages 8–10
  • Real-world thinking skills
  • Clear insights for parents
RailwayRemembering and planning. Watch where each train goes, then send every train home.
Story Studio On its wayMaking up stories. Characters, places and what happens next.

Every game starts with a skill worth practising.

The Railway journey in Central: five missions on a small island town A Railway round in Sunny Bay: each train's route to its station drawn in its own colour The Railway journey in Red Rock Canyon The Railway journey in Rainforest River A Railway round in Snowy Peaks with three trains A Railway round in Tea Hills with four trains A Railway round in Red Rock Canyon with six trains and six stations Story Studio, on its way: a forest world waiting for the first thing that happens Story Studio, on its way: a story about an astronaut, written out on the screen

Central, the first of six worlds.

Stop 2Why the approach matters

Same score, different story.

Two children can reach the same result in very different ways. One may answer quickly. Another may pause, make a few attempts, notice a mistake and find a new route. A score alone can hide that difference.

WiseGame looks at the process: how a child remembers, pauses, retries, persists and changes strategy. So you see more than a result on a screen.

The answer matters. So does the thinking that got them there.

Stop 3A growing picture, over time

A little more like a fitness tracker. A lot more than a game.

Just as a fitness tracker helps you spot patterns in sleep and steps, WiseGame helps you notice patterns in how your child tackles mental challenges over weeks of play. Change is tracked against your child’s own earlier play, never against other children.

  • See patterns, not labelsUnderstand how your child responds to different types of problems, without rigid scores.
  • Notice change over timeA continuous picture across repeated play, rather than a one-off snapshot.
  • Make informed choicesPractical ideas for everyday play, or clear observations to share with a teacher.

A growing picture. No labels, rankings or comparisons.

Weekly play snapshot

Leo, age 9

Illustrative example
45minutes this week
4days in a row

Working memory Explore

Leo reliably tracked three-step visual instructions, with occasional slips when timed pressure increased.

Try offlineGive three-step playful challenges during everyday routines, without a countdown timer.

Persistence Keep noticing

After three unsuccessful attempts on a multi-step sequence, Leo slowed down rather than rushing or quitting.

Try offlinePraise the specific adjustment he made (“I liked how you slowed down on that last try”) rather than just the final win.

Stop 4Thoughtfully designed

Built around how children learn.

WiseGame is a developmental play companion. It is made to help you notice patterns, follow change over time and choose what to nurture next. It is not a test, and not a diagnosis.

Small moments of play build a clearer picture over time.

  • Grounded in child psychologyShaped with a developmental psychologist, to reflect how children aged 8–10 build skills like planning, focus and mental flexibility through everyday play.
  • Safe, ad-free and privacy-firstNo third-party adverts. Your child’s play data is never sold, and never passed on for marketing.
  • Supportive insight, never a diagnosisMade to spark helpful conversations at home, or with your child’s teacher, GP or allied health professional. It is not a clinical assessment tool.

Stop 5Six short chapters

The story of Flo: how WiseGame was born.

Scroll to follow Flo, from grey chick to pink flamingo.

  1. Chapter 1 of 6

    A very curious chick

    It began with a simple question: could the screen time children already enjoy become more purposeful, and give parents a better view of the thinking behind the play?

    What did you try first? What made you change your mind?

  2. Chapter 2 of 6

    The first try flopped

    The early instinct was to start by making an engaging game. An enjoyable game alone was not enough.

    So the process changed: start with a clearly defined skill, then design the game around it.

  3. Chapter 3 of 6

    Same score, different story

    Two children can reach the same result through very different approaches. A score alone can hide that difference.

    That is why WiseGame looks beyond completion.

  4. Chapter 4 of 6

    One size fits nobody

    Giving every child the same next challenge does not always make sense. Children arrive with different experiences, strengths and support needs.

    A useful next step is not simply harder or easier.

  5. Chapter 5 of 6

    The parent puzzle

    Parents kept asking the same thing: what do these observations actually mean in everyday life?

    Parents need clear, useful context, not another number without an explanation.

  6. Flo, a pink flamingo in a blue cap

    Chapter 6 of 6

    Flo goes pink

    WiseGame is being shaped through repeated design, feedback and refinement, with child-development expertise behind the skills and the games.

    Progress makes more sense when you can see the journey, not just one moment.

Stop 6The team

Made by people who know kids.

Child growth, learning and technology. One team. Built slowly and carefully, with real children.

Advisors

Prof. Siddharth ShekharProfessor at ISB Hyderabad
Dr. Basudev PrasadPhD, IIT Roorkee
  • Priyanka Saklani

    Founder

    Priyanka SaklaniA decade of teaching robotics to children. Now she’s helping them think through play.
  • Swarika Jain

    Psychologist and developmental framework consultant

    Swarika JainMakes sure every game asks the right questions.
  • Stephen Raj

    Technology and AI/ML

    Stephen RajTurns play into progress that parents can see.

Last stopFree for the first 50 families

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Built slowly, with real children, so your child’s progress is clear to see, easy to follow, and gives you something to do next.

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