Games for kids aged 8–10

Screen time that makes your child think.

Short, fun games to practise memory, focus and problem-solving. 15 minutes a day. See your child’s progress over time.

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Free for the first 50 families.

Hi, I’m Flo. Follow the train.

Stop 1What WiseGame is

A more thoughtful way to learn through play.

Purposeful games built around the skills children use every day. Each short game begins with a skill in mind, such as working memory, following a rule or adapting when something changes. The challenge is then shaped around that skill, so play has a purpose beyond finishing a level.

  • Strategy over scores
  • Built for ages 8–10
  • Real-world thinking skills
  • Clear insights for parents
RailwayRemembering and planning. Watch where each train goes, then send every train home.
Story StudioMaking up stories. Characters, places and what happens next.

Every game starts with a skill worth practising.

A Railway round: three trains, each route to its station shown in the train's own colour A Railway round: the routes are hidden and a train is on its way to station A Story Studio: a forest world with a fox, a magnifying glass and a key placed in it, and Flo asking what happens first The grown-ups' page: Maya keeps trying when tasks become difficult, from three Railway missions in the last seven days Maya's Growth Egg: Working Memory is steady, and four more parts arrive with new games

Railway: watch where each train is going, and remember it.

Stop 2Why the approach matters

Same score, different story.

Two children can reach the same result in very different ways. One may answer quickly. Another may pause, make a few attempts, notice a mistake and find a new route. A score alone can hide that difference.

WiseGame looks at the process: how a child remembers, pauses, retries, persists and changes strategy. So you see more than a result on a screen.

The answer matters. So does the thinking that got them there.

Stop 3A growing picture, over time

A little more like a fitness tracker. A lot more than a game.

Just as a fitness tracker helps you spot patterns in sleep and steps, WiseGame helps you notice patterns in how your child tackles mental challenges over weeks of play. Change is tracked against your child’s own earlier play, never against other children.

  • See patterns, not labelsUnderstand how your child responds to different types of problems, without rigid scores.
  • Notice change over timeA continuous picture across repeated play, rather than a one-off snapshot.
  • Make informed choicesPractical ideas for everyday play, or clear observations to share with a teacher.

A growing picture. No labels, rankings or comparisons.

Weekly play snapshot

Leo, age 9

Illustrative example
45minutes this week
4days in a row

Working memory Explore

Leo reliably tracked three-step visual instructions, with occasional slips when timed pressure increased.

Try offlineGive three-step playful challenges during everyday routines, without a countdown timer.

Persistence Keep noticing

After three unsuccessful attempts on a multi-step sequence, Leo slowed down rather than rushing or quitting.

Try offlinePraise the specific adjustment he made (“I liked how you slowed down on that last try”) rather than just the final win.

Stop 4Thoughtfully designed

Built around how children learn.

WiseGame is a developmental play companion. It is made to help you notice patterns, follow change over time and choose what to nurture next. It is not a test, and not a diagnosis.

Small moments of play build a clearer picture over time.

  • Grounded in child psychologyShaped with a developmental psychologist, to reflect how children aged 8–10 build skills like planning, focus and mental flexibility through everyday play.
  • Safe, ad-free and privacy-firstNo third-party adverts. Your child’s play data is never sold, and never passed on for marketing.
  • Supportive insight, never a diagnosisMade to spark helpful conversations at home, or with your child’s teacher, GP or allied health professional. It is not a clinical assessment tool.

Stop 5How it began

The story of Flo: how WiseGame was born.

Five short chapters, from the first question to the way it is made today.

  1. Chapter 1 of 5

    It began with a question

    It began with a simple question: could the screen time children already enjoy become more purposeful, and give parents a better view of the thinking behind the play? Parents were listened to, and children were watched as they explored early games and met the same challenge in different ways.

    What did you try first? What made you change your mind?

  2. Chapter 2 of 5

    The first try flopped

    The early instinct was to start by making an engaging game. An enjoyable game alone was not enough.

    So the process changed: start with a clearly defined skill, draw on child-development expertise, then design the game and the observations around it.

  3. Chapter 3 of 5

    Looking past the score

    Two children can reach the same result through very different approaches, and giving every child the same next challenge does not always make sense. Children arrive with different experiences, strengths and support needs.

    So WiseGame pays attention to patterns such as retries, persistence and changes in strategy. A useful next step is not simply harder or easier.

  4. Chapter 4 of 5

    The parent puzzle

    Parents kept asking what these observations actually mean in everyday life. So the parent view is shaped around plain-language patterns, what a child’s play may suggest, and simple activities to try away from the screen.

    Parents need clear, useful context, not another number without an explanation.

  5. Flo, a pink flamingo in a blue cap

    Chapter 5 of 5

    Shaped, tested, shaped again

    WiseGame is being shaped through repeated design, feedback and refinement, with child-development expertise informing the skills, the games and the way observations are read. Each time a child comes back to play, another piece of the picture is added.

    Progress makes more sense when you can see the journey, not just one moment.

Stop 6The team

Made by people who know kids.

Child growth, learning and technology. One team. Built slowly and carefully, with real children.

Advisors

Prof. Siddharth ShekharProfessor at ISB Hyderabad
Dr. Basudev PrasadPhD, IIT Roorkee
  • Priyanka Saklani

    Founder

    Priyanka SaklaniA decade of teaching robotics to children. Now she’s helping them think through play.
  • Swarika Jain

    Psychologist and developmental framework consultant

    Swarika JainMakes sure every game asks the right questions.
  • Stephen Raj

    Technology and AI/ML

    Stephen RajTurns play into progress that parents can see.

Last stopFree for the first 50 families

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Built slowly, with real children, so your child’s progress is clear to see, easy to follow, and gives you something to do next.

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